The moment an AI project grows past a single clip, your hardest problem stops being "make a good shot" and becomes "make the same character, outfit, prop and place show up shot after shot." That is not a prompting trick — it is asset management. FlyAIgh treats your cast and props as reusable assets.
Consistency is an asset problem, not a prompt trick
Re-describing a character in every prompt fails because diffusion models resample randomness on each generation — the same words produce a visibly different person. The fix is to bind the identity to a reusable object once, then reference that object everywhere. See our character-consistency guide for why prompt-only approaches drift.
What you bind to a Character
- Identity references — front + angle + expression images that anchor the face and build.
- A persona — a written description (age, role, vibe) that travels with the character.
- Identity views — AI-generated model-sheet views (turnaround, expressions) for stronger anchoring.
Looks, props and scenes
A character is rarely one outfit. FlyAIgh Characters support multiple looks — each with its own reference images and props — under one identity. So "Mei in a winter coat" and "Mei in formal wear" are the same person, different look. Props and hero locations can be managed the same way: as assets you attach to shots, not descriptions you retype.
Reuse across shots and across models
Once an asset exists, it is reusable everywhere — every shot, every scene, and crucially across different models. Generate a character image on Nano Banana Pro, animate it on Kling V3 Omni, do a reference-to-video pass on Seedance — the same Character anchors all three. You build the asset once; you do not re-bind it per model.
How the Director uses your assets
When the Director casts your script, it pulls characters out of the story and binds each to a reusable Character, then auto-injects that character’s references and persona into every shot it appears in. The result: build your cast and props once, and the entire storyboard inherits them — so your lead looks like the same person in shot 1 and shot 20, in the same outfit, holding the same prop.
FAQ
Why not just describe the character in every prompt?
Because text drifts. Even an identical description resamples a slightly different face each generation. Binding reference images plus a persona to a reusable Character anchors the identity so it stays the same person across shots — something a re-typed description cannot do reliably.
Can one character have multiple outfits or looks?
Yes. A Character can hold multiple looks (e.g. winter outfit, formal, armor), each with its own reference images, plus shared identity references and a persona. You attach the right look per shot, and the rest carries over.
Do my characters work across different models?
Yes — Characters are model-agnostic. The same identity references route to whichever model renders a given shot (image on one, video on another), so your cast stays consistent even when you switch engines per shot.
Does the Director use my Characters automatically?
Yes. When the Director casts your script, it binds each role to a reusable Character and auto-injects that character’s references and persona into every shot it appears in — so you build the asset once and the whole board inherits it.
Build a consistent character on FlyAIgh
Identity refs + AI-derived persona + outfit variants, bound to a character ID that auto-injects into every model. Free to start, no card required.